Searched refs:multiQueueEnabled (Results 1 – 1 of 1) sorted by relevance
331 const bool multiQueueEnabled, RenderCommandFrameData& rcfd) in IterateRenderBackendNodeGraphNodeStores() argument341 if (multiQueueEnabled) { in IterateRenderBackendNodeGraphNodeStores()351 if (multiQueueEnabled) { in IterateRenderBackendNodeGraphNodeStores()367 if (multiQueueEnabled) { // patch correct render command context indices in IterateRenderBackendNodeGraphNodeStores()716 const bool multiQueueEnabled = (device_.GetGpuQueueCount() > 1u); in RenderFrameBackendImpl() local717 IterateRenderBackendNodeGraphNodeStores(rngNodeStores, multiQueueEnabled, rcfd); in RenderFrameBackendImpl()