Searched refs:minLightIntensityAdd (Results 1 – 1 of 1) sorted by relevance
34 constexpr float minLightIntensityAdd = 20.0f; in CORE3D_BEGIN_NAMESPACE() local36 … range = BASE_NS::Math::sqrt(BASE_NS::Math::pow(lightIntensity + minLightIntensityAdd, powValue)); in CORE3D_BEGIN_NAMESPACE()