Searched refs:meshData_ (Results 1 – 6 of 6) sorted by relevance
26 meshData_ = meshData; in RenderMesh()51 …glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * meshData_[0].size(), meshData_[0].data(), GL_DYNAM… in Bind()59 …glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * meshData_[1].size(), meshData_[1].data(), GL_DYNAM… in Bind()
42 std::vector<std::vector<float>> meshData_; variable
228 meshData_.clear(); in Clear()404 const uint32_t meshIndex = static_cast<uint32_t>(meshData_.size()); in AddMeshData()405 meshData_.push_back(meshData); in AddMeshData()519 if (currSubmesh.meshIndex >= static_cast<uint32_t>(meshData_.size())) { in AddSubmesh()646 return { static_cast<uint32_t>(meshData_.size()), iter->second.objectCounts.submeshCount, in GetSlotObjectCounts()656 static_cast<uint32_t>(meshData_.size()), in GetObjectCounts()670 return meshData_; in GetMeshData()
156 BASE_NS::vector<RenderMeshData> meshData_; in CORE3D_BEGIN_NAMESPACE() local
190 GltfMeshData meshData_; variable231 MeshData meshData_; variable
2684 return meshData_; in GetMeshData()2820 meshData_.vertexInputDeclaration.bindingDescriptionCount = in StartPhase()2822 meshData_.vertexInputDeclaration.attributeDescriptionCount = in StartPhase()2826 meshData_.vertexInputDeclaration.bindingDescriptions); in StartPhase()2829 meshData_.vertexInputDeclaration.attributeDescriptions); in StartPhase()2831 meshData_.meshes.resize(meshBuilders_.size()); in StartPhase()2836 auto& currentMesh = meshData_.meshes[mesh]; in StartPhase()3582 meshData_.meshes.resize(meshData.meshes.size()); in Execute()3584 auto& dstMesh = meshData_.meshes[i]; in Execute()3598 meshData_.vertexInputDeclaration = meshData.vertexInputDeclaration; in Execute()[all …]