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Searched refs:meshData (Results 1 – 13 of 13) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dmorphing_system.cpp267 … if (const ScopedHandle<const MeshComponent> meshData = meshManager_.Read(renderMeshData->mesh); in Update() local
268 meshData) { in Update()
270 dirty_[id] = Morph(*meshData, *morphData, dirty_[id]); in Update()
285 if (const auto meshData = meshManager_.Read(renderMeshComponent.mesh); meshData) { in Update() local
286 const auto& mesh = *meshData; in Update()
H A Drender_preprocessor_system.cpp304 if (const auto meshData = meshManager_->Read(renderMeshHandle->mesh); meshData) { in GatherSortData() local
318 disabled.resize(meshData->submeshes.size()); in GatherSortData()
320 shadowCaster.resize(meshData->submeshes.size()); in GatherSortData()
323 for (const auto& submesh : meshData->submeshes) { in GatherSortData()
377 for (const auto& submesh : meshData->submeshes) { in GatherSortData()
H A Drender_system.cpp1610 if (const auto meshData = meshMgr_->Read(rms.mesh); meshData) { in ProcessSingleRenderMesh() local
1615 …const MeshProcessData mpd { layerMask, 0, false, row->entity, rms.mesh, *meshData, rms, world.matr… in ProcessSingleRenderMesh()
1697 if (const auto meshData = meshMgr_->Read(meshEntRef); meshData) { in ProcessBatchRenderables() local
1698 const auto& mesh = *meshData; in ProcessBatchRenderables()
1705 materialIndices.reserve(meshData->submeshes.size()); in ProcessBatchRenderables()
1732 for (size_t i = 0U, count = meshData->submeshes.size(); i < count; ++i) { in ProcessBatchRenderables()
1734meshData->submeshes[i].material, false, false, materialIndices[i], batchIndex, 1U, false); in ProcessBatchRenderables()
/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_mesh.cpp23 RenderMesh::RenderMesh(const std::vector<std::vector<float>> &meshData) in RenderMesh() argument
26 meshData_ = meshData; in RenderMesh()
H A Drender_mesh.h33 IMAGE_EFFECT_EXPORT explicit RenderMesh(const std::vector<std::vector<float>> &meshData);
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_objects.cpp113 if (const auto meshData = dataStoreMaterial.GetMeshData(); !meshData.empty()) { in UpdateMeshBuffer() local
115 const size_t cloneByteSize = meshData.size_bytes(); in UpdateMeshBuffer()
116 …if (!CloneData(meshDataPtr, size_t(meshDataPtrEnd - meshDataPtr), meshData.data(), cloneByteSize))… in UpdateMeshBuffer()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_material.h275 virtual uint32_t AddMeshData(const RenderMeshData& meshData) = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.h69 uint32_t AddMeshData(const RenderMeshData& meshData) override; in CORE3D_BEGIN_NAMESPACE()
H A Drender_data_store_default_material.cpp402 uint32_t RenderDataStoreDefaultMaterial::AddMeshData(const RenderMeshData& meshData) in AddMeshData() argument
405 meshData_.push_back(meshData); in AddMeshData()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2701 if (auto meshData = meshComponentManager_->Write(mesh)) { in SetMeshMultimeshArray() local
2702 *meshData = givenData; in SetMeshMultimeshArray()
2815 CORE3D_NS::MeshComponent meshData; in SetInstanceCountMultimeshArray() local
2831 meshData = *data; in SetInstanceCountMultimeshArray()
2836 meshData = *data; in SetInstanceCountMultimeshArray()
2843 meshData = *data; in SetInstanceCountMultimeshArray()
2892 *meshComponentManager_->Write(entity) = meshData; in SetInstanceCountMultimeshArray()
/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/
H A Drender_environment.cpp82 …const std::vector<std::vector<float>> meshData = isBackGround ? DEFAULT_FLIP_VERTEX_DATA : DEFAULT… in CreateMeshMT() local
83 RenderMesh *mesh = new RenderMesh(meshData); in CreateMeshMT()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp3581 const auto& meshData = importer_->GetMeshData(); in Execute() local
3582 meshData_.meshes.resize(meshData.meshes.size()); in Execute()
3583 for (size_t i = 0U; i < meshData.meshes.size(); ++i) { in Execute()
3585 const auto& srcMesh = meshData.meshes[i]; in Execute()
3598 meshData_.vertexInputDeclaration = meshData.vertexInputDeclaration; in Execute()
H A Dgltf2_exporter.cpp934 auto const meshData = meshManager.GetData(meshEntity); in ExportGltfMeshes() local
935 auto const& mesh = *static_cast<const MeshComponent*>(meshData->RLock()); in ExportGltfMeshes()