/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | morphing_system.cpp | 267 … if (const ScopedHandle<const MeshComponent> meshData = meshManager_.Read(renderMeshData->mesh); in Update() local 268 meshData) { in Update() 270 dirty_[id] = Morph(*meshData, *morphData, dirty_[id]); in Update() 285 if (const auto meshData = meshManager_.Read(renderMeshComponent.mesh); meshData) { in Update() local 286 const auto& mesh = *meshData; in Update()
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H A D | render_preprocessor_system.cpp | 304 if (const auto meshData = meshManager_->Read(renderMeshHandle->mesh); meshData) { in GatherSortData() local 318 disabled.resize(meshData->submeshes.size()); in GatherSortData() 320 shadowCaster.resize(meshData->submeshes.size()); in GatherSortData() 323 for (const auto& submesh : meshData->submeshes) { in GatherSortData() 377 for (const auto& submesh : meshData->submeshes) { in GatherSortData()
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H A D | render_system.cpp | 1610 if (const auto meshData = meshMgr_->Read(rms.mesh); meshData) { in ProcessSingleRenderMesh() local 1615 …const MeshProcessData mpd { layerMask, 0, false, row->entity, rms.mesh, *meshData, rms, world.matr… in ProcessSingleRenderMesh() 1697 if (const auto meshData = meshMgr_->Read(meshEntRef); meshData) { in ProcessBatchRenderables() local 1698 const auto& mesh = *meshData; in ProcessBatchRenderables() 1705 materialIndices.reserve(meshData->submeshes.size()); in ProcessBatchRenderables() 1732 for (size_t i = 0U, count = meshData->submeshes.size(); i < count; ++i) { in ProcessBatchRenderables() 1734 … meshData->submeshes[i].material, false, false, materialIndices[i], batchIndex, 1U, false); in ProcessBatchRenderables()
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/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/core/ |
H A D | render_mesh.cpp | 23 RenderMesh::RenderMesh(const std::vector<std::vector<float>> &meshData) in RenderMesh() argument 26 meshData_ = meshData; in RenderMesh()
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H A D | render_mesh.h | 33 IMAGE_EFFECT_EXPORT explicit RenderMesh(const std::vector<std::vector<float>> &meshData);
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_objects.cpp | 113 if (const auto meshData = dataStoreMaterial.GetMeshData(); !meshData.empty()) { in UpdateMeshBuffer() local 115 const size_t cloneByteSize = meshData.size_bytes(); in UpdateMeshBuffer() 116 …if (!CloneData(meshDataPtr, size_t(meshDataPtrEnd - meshDataPtr), meshData.data(), cloneByteSize))… in UpdateMeshBuffer()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_data_store_default_material.h | 275 virtual uint32_t AddMeshData(const RenderMeshData& meshData) = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/ |
H A D | render_data_store_default_material.h | 69 uint32_t AddMeshData(const RenderMeshData& meshData) override; in CORE3D_BEGIN_NAMESPACE()
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H A D | render_data_store_default_material.cpp | 402 uint32_t RenderDataStoreDefaultMaterial::AddMeshData(const RenderMeshData& meshData) in AddMeshData() argument 405 meshData_.push_back(meshData); in AddMeshData()
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_holder.cpp | 2701 if (auto meshData = meshComponentManager_->Write(mesh)) { in SetMeshMultimeshArray() local 2702 *meshData = givenData; in SetMeshMultimeshArray() 2815 CORE3D_NS::MeshComponent meshData; in SetInstanceCountMultimeshArray() local 2831 meshData = *data; in SetInstanceCountMultimeshArray() 2836 meshData = *data; in SetInstanceCountMultimeshArray() 2843 meshData = *data; in SetInstanceCountMultimeshArray() 2892 *meshComponentManager_->Write(entity) = meshData; in SetInstanceCountMultimeshArray()
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/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/ |
H A D | render_environment.cpp | 82 …const std::vector<std::vector<float>> meshData = isBackGround ? DEFAULT_FLIP_VERTEX_DATA : DEFAULT… in CreateMeshMT() local 83 RenderMesh *mesh = new RenderMesh(meshData); in CreateMeshMT()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 3581 const auto& meshData = importer_->GetMeshData(); in Execute() local 3582 meshData_.meshes.resize(meshData.meshes.size()); in Execute() 3583 for (size_t i = 0U; i < meshData.meshes.size(); ++i) { in Execute() 3585 const auto& srcMesh = meshData.meshes[i]; in Execute() 3598 meshData_.vertexInputDeclaration = meshData.vertexInputDeclaration; in Execute()
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H A D | gltf2_exporter.cpp | 934 auto const meshData = meshManager.GetData(meshEntity); in ExportGltfMeshes() local 935 auto const& mesh = *static_cast<const MeshComponent*>(meshData->RLock()); in ExportGltfMeshes()
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