Searched refs:maxTextureLevel (Results 1 – 1 of 1) sorted by relevance
79 static GLint maxTextureLevel = 0; in GetMaxTextureLevelForTarget() local90 if (maxTextureLevel != 0) { in GetMaxTextureLevelForTarget()91 return maxTextureLevel; in GetMaxTextureLevelForTarget()94 maxTextureLevel = ComputeTextureLevel(max, max, 1); in GetMaxTextureLevelForTarget()95 return maxTextureLevel; in GetMaxTextureLevelForTarget()