Searched refs:maxTextureImageUnits_ (Results 1 – 2 of 2) sorted by relevance
31 if (maxTextureImageUnits_ != 0) { in Init()35 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureImageUnits_); in Init()36 boundTexture_[BoundTextureType::TEXTURE_3D].resize(maxTextureImageUnits_); in Init()37 boundTexture_[BoundTextureType::TEXTURE_2D_ARRAY].resize(maxTextureImageUnits_); in Init()72 "maxRenderBufferSize %{public}d, maxVertexAttribs %{public}d", maxTextureImageUnits_, in Init()122 … if (texture < GL_TEXTURE0 || static_cast<GLint>(texture - GL_TEXTURE0) >= maxTextureImageUnits_) { in ActiveTexture()
356 GLint maxTextureImageUnits_ = 0; variable