Searched refs:maxColorAttachments (Results 1 – 4 of 4) sorted by relevance
85 int32_t maxColorAttachments; member333 int32_t maxColorAttachments; member
2759 GLuint maxColorAttachments; in PrimeBlendState() local2760 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, (GLint*)&maxColorAttachments); in PrimeBlendState()2761 …maxColorAttachments = BASE_NS::Math::min(PipelineStateConstants::MAX_COLOR_ATTACHMENT_COUNT, maxCo… in PrimeBlendState()2762 for (GLuint i = 0; i < maxColorAttachments; i++) { in PrimeBlendState()
284 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &properties.maxColorAttachments); in FillProperties()
376 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &properties.maxColorAttachments); in FillProperties()