Searched refs:materialCollectionIndex (Results 1 – 1 of 1) sorted by relevance
1642 auto materialCollectionIndex = scene_->GetSubCollectionIndex("GLTF_Materials"); in DestroyEntity() local1643 if (materialCollectionIndex != -1) { in DestroyEntity()1644 auto materialCollection = scene_->GetSubCollection(materialCollectionIndex); in DestroyEntity()