Searched refs:marshallingSuccess (Results 1 – 1 of 1) sorted by relevance
24 bool marshallingSuccess = true; in MarshallingRectInfo() local25 marshallingSuccess &= parcel.WriteInt32(rectInfo.relativeCoords.GetLeft()); in MarshallingRectInfo()26 marshallingSuccess &= parcel.WriteInt32(rectInfo.relativeCoords.GetTop()); in MarshallingRectInfo()29 marshallingSuccess &= parcel.WriteFloat(rectInfo.scale[0]); in MarshallingRectInfo()30 marshallingSuccess &= parcel.WriteFloat(rectInfo.scale[1]); in MarshallingRectInfo()31 marshallingSuccess &= parcel.WriteFloat(rectInfo.anchor[0]); in MarshallingRectInfo()32 marshallingSuccess &= parcel.WriteFloat(rectInfo.anchor[1]); in MarshallingRectInfo()33 return marshallingSuccess; in MarshallingRectInfo()49 bool marshallingSuccess = true; in Marshalling() local50 marshallingSuccess &= parcel.WriteUint32(secData_.size()); in Marshalling()[all …]