Searched refs:logicalScreenWidth (Results 1 – 2 of 2) sorted by relevance
88 int32_t logicalScreenWidth = static_cast<int32_t>(node.GetRenderProperties().GetFrameWidth()); in PrepareDisplayRenderNode() local90 if (logicalScreenWidth <= 0 || logicalScreenHeight <= 0) { in PrepareDisplayRenderNode()91 logicalScreenWidth = static_cast<int32_t>(curScreenInfo.width); in PrepareDisplayRenderNode()94 std::swap(logicalScreenWidth, logicalScreenHeight); in PrepareDisplayRenderNode()106 … drawingCanvas_ = std::make_unique<Drawing::Canvas>(logicalScreenWidth, logicalScreenHeight); in PrepareDisplayRenderNode()108 Drawing::Rect tmpRect(0, 0, logicalScreenWidth, logicalScreenHeight); in PrepareDisplayRenderNode()115 drawingCanvas_ = std::make_unique<Drawing::Canvas>(logicalScreenWidth, logicalScreenHeight); in PrepareDisplayRenderNode()117 Drawing::Rect tmpRect(0, 0, logicalScreenWidth, logicalScreenHeight); in PrepareDisplayRenderNode()
64 uint16_t logicalScreenWidth; member204 if (lsd.logicalScreenWidth < static_cast<uint16_t>(pixelMap->GetWidth())) { in WriteFileInfo()205 lsd.logicalScreenWidth = static_cast<uint16_t>(pixelMap->GetWidth()); in WriteFileInfo()