Searched refs:localThreadContext_ (Results 1 – 2 of 2) sorted by relevance
54 if (localThreadContext_ != EGL_NO_CONTEXT) { in CreateOffScreenContext()55 return localThreadContext_; in CreateOffScreenContext()87 localThreadContext_ = eglCreateContext(eglDisplay_, config, eglContext, contextAttrs); in CreateOffScreenContext()98 return localThreadContext_; in CreateOffScreenContext()103 return localThreadContext_; in GetOffScreenContext()108 if (!eglMakeCurrent(eglDisplay_, pBufferSurface_, pBufferSurface_, localThreadContext_)) { in BindOffScreenContext()121 if (localThreadContext_ != EGL_NO_CONTEXT) { in DestroyOffScreenContext()122 eglDestroyContext(eglDisplay_, localThreadContext_); in DestroyOffScreenContext()123 localThreadContext_ = EGL_NO_CONTEXT; in DestroyOffScreenContext()
45 EGLContext localThreadContext_ = EGL_NO_CONTEXT; variable