Searched refs:lightSourceNodeMap_ (Results 1 – 3 of 3) sorted by relevance
218 instance->lightSourceNodeMap_[0] = sharedRenderNode;220 EXPECT_TRUE(!instance->lightSourceNodeMap_.empty());223 instance->lightSourceNodeMap_.clear();224 instance->lightSourceNodeMap_[0] = sharedRenderNode;226 EXPECT_TRUE(!instance->lightSourceNodeMap_.empty());229 instance->lightSourceNodeMap_.clear();230 instance->lightSourceNodeMap_[0] = sharedRenderNode;
37 lightSourceNodeMap_.emplace(nodeId, renderNode->weak_from_this()); in RegisterLightSource()49 lightSourceNodeMap_.erase(nodeId); in UnRegisterLightSource()76 if (lightSourceNodeMap_.empty() || illuminatedNodeMap_.empty()) { in PrepareLight()89 PrepareLight(lightSourceNodeMap_, dirtyIlluminatedList_, false); in PrepareLight()
60 std::unordered_map<NodeId, std::weak_ptr<RSRenderNode>> lightSourceNodeMap_; variable