Searched refs:lightPosArray (Results 1 – 2 of 2) sorted by relevance
537 float lightPosArray[vectorLen * MAX_LIGHT_SOURCES] = { 0 }; in DrawLight() local551 lightPosArray[cnt * vectorLen + i] = lightPos[i]; in DrawLight()559 phongShaderBuilder->SetUniform("lightPos", lightPosArray, vectorLen * MAX_LIGHT_SOURCES); in DrawLight()
1227 float lightPosArray[vectorLen * MAX_LIGHT_SOURCES] = { 0 }; in DrawLightInner() local1240 lightPosArray[cnt * vectorLen + i] = lightPos[i]; in DrawLightInner()1248 lightBuilder->SetUniform("lightPos", lightPosArray, vectorLen * MAX_LIGHT_SOURCES); in DrawLightInner()