Searched refs:lightEntities_ (Results 1 – 2 of 2) sorted by relevance
211 std::vector<CORE_NS::Entity> lightEntities_; variable
1464 if (lightEntities_.size() > i) { in UpdateLights()1465 if (auto oldLC = lightManager_->Write(lightEntities_.at(i)); oldLC) { in UpdateLights()1475 transformManager_->Set(lightEntities_.at(i), tc); in UpdateLights()1486 lightEntities_.push_back(sceneUtil.CreateLight(ecs, lc, position, rotation)); in UpdateLights()