Searched refs:lightColorArray (Results 1 – 2 of 2) sorted by relevance
539 float lightColorArray[vectorLen * MAX_LIGHT_SOURCES] = { 0 }; in DrawLight() local553 lightColorArray[cnt * vectorLen + i] = lightColorVec[i] / UINT8_MAX; in DrawLight()561 …phongShaderBuilder->SetUniform("specularLightColor", lightColorArray, vectorLen * MAX_LIGHT_SOURCE… in DrawLight()
1229 float lightColorArray[vectorLen * MAX_LIGHT_SOURCES] = { 0 }; in DrawLightInner() local1242 lightColorArray[cnt * vectorLen + i] = lightColorVec[i] / UINT8_MAX; in DrawLightInner()1250 lightBuilder->SetUniform("specularLightColor", lightColorArray, vectorLen * MAX_LIGHT_SOURCES); in DrawLightInner()