Searched refs:lastPosition_ (Results 1 – 11 of 11) sorted by relevance
38 lastPosition_.Reset(); in Reset()62 return lastPosition_; in GetPosition()85 return lastPosition_.GetDistance(); in GetMainAxisPos()87 return lastPosition_.GetX(); in GetMainAxisPos()89 return lastPosition_.GetY(); in GetMainAxisPos()132 Offset lastPosition_; variable
130 delta_ = event.GetOffset() - lastPosition_; in UpdateTouchPoint()131 lastPosition_ = event.GetOffset(); in UpdateTouchPoint()138 lastPosition_ = event.GetOffset(); in UpdateTouchPoint()169 delta_ = trackerPoint - lastPosition_; in UpdateTrackerPoint()170 lastPosition_ = trackerPoint; in UpdateTrackerPoint()174 lastPosition_ = trackerPoint; in UpdateTrackerPoint()
505 lastPosition_ = lastPosition; in UpdateLastPosition()614 std::optional<OffsetF> lastPosition_; variable
235 std::optional<OffsetF> lastPosition_; variable
258 lastPosition_ = lastPosition; in MenuLayoutAlgorithm()1476 auto menuPosition = lastPosition_.has_value() && CheckIsEmbeddedMode(layoutWrapper) in Layout()1477 ? lastPosition_.value() in Layout()1928 if (lastPosition_.has_value() && CheckIsEmbeddedMode(layoutWrapper)) { in UpdateConstraintHeight()1929 … auto spaceToBottom = static_cast<float>(wrapperRect_.Bottom()) - lastPosition_.value().GetY(); in UpdateConstraintHeight()
899 return MakeRefPtr<MenuLayoutAlgorithm>(targetId_, targetTag_, lastPosition_); in CreateLayoutAlgorithm()
546 lastPosition_ = currentPos_; in StartScrollAnimation()1157 … scroll->frictionVelocity_ = (position - scroll->lastPosition_) / diff * MILLOS_PER_NANO_SECONDS; in GetFrictionProperty()1164 scroll->lastPosition_ = position; in GetFrictionProperty()
579 float lastPosition_ = 0.0f; variable
1277 lastPosition_ = GetTotalOffset(); in AnimateTo()1378 currentVelocity_ = (offset - lastPosition_) / diff * MILLOS_PER_NANO_SECONDS; in GetScrollDelta()1385 if (NearEqual(offset, lastPosition_, 1.0) && !animateToTraceFlag_) { in GetScrollDelta()1391 auto delta = useTotalOffset_ ? GetTotalOffset() - offset : lastPosition_ - offset; in GetScrollDelta()1393 lastPosition_ = offset; in GetScrollDelta()
979 float lastPosition_ = 0.0f; variable
990 scrollPn->lastPosition_ = 200.0f;1810 EXPECT_EQ(scrollable->lastPosition_, 100.0f);1820 EXPECT_EQ(scrollable->lastPosition_, 100.0f);