Searched refs:ktx (Results 1 – 6 of 6) sorted by relevance
283 desc.width = ktx.pixelWidth; in ResolveGpuImageDesc()284 desc.height = ((ktx.pixelHeight == 0) ? 1 : ktx.pixelHeight); in ResolveGpuImageDesc()285 desc.depth = ((ktx.pixelDepth == 0) ? 1 : ktx.pixelDepth); in ResolveGpuImageDesc()322 if ((ktx.glType == 0) && (ktx.glFormat == 0)) { in ResolveImageDesc()343 if (ktx.glTypeSize != 1) { in VerifyKtxInfo()347 if (ktx.glFormat != 0) { in VerifyKtxInfo()351 if (ktx.glType != 0) { in VerifyKtxInfo()357 if (ktx.pixelDepth != 0 && ktx.pixelHeight == 0) { in VerifyKtxInfo()371 const uint32_t inputMipCount = ktx.numberOfMipmapLevels == 0 ? 1 : ktx.numberOfMipmapLevels; in CreateImage()372 … const uint32_t arrayElementCount = ktx.numberOfArrayElements == 0 ? 1 : ktx.numberOfArrayElements; in CreateImage()[all …]
4 …存信息的二维内存块(buffer),用于储存3D渲染计算过程需要的相关信息,比如基础色、法线等等。ArkGraphics 3D提供基于png、jpg、ktx格式创建Image资源的能力,支持用户自…101 … sceneEnvironmentParameter: SceneResourceParameters = { name: "env", uri: $rawfile("bricks.ktx") };
101 … sceneEnvironmentParameter: SceneResourceParameters = { name: "env", uri: $rawfile("bricks.ktx") };
322 … sceneEnvironmentParameter: SceneResourceParameters = { name: "env", uri: $rawfile("bricks.ktx") };
323 … sceneEnvironmentParameter: SceneResourceParameters = { name: "env", uri: $rawfile("bricks.ktx") };
14180 AndroidX core ktx library:29391 AndroidX core ktx library: