Searched refs:keyboardNode (Results 1 – 3 of 3) sorted by relevance
42 auto keyboardNode = AceType::DynamicCast<UINode>(customNode); in CreateKeyboard() local44 return CreateKeyboardWithNode(targetId, keyboardNode); in CreateKeyboard()47 …atic RefPtr<FrameNode> CreateKeyboardWithNode(int32_t targetId, const RefPtr<UINode>& keyboardNode) in CreateKeyboardWithNode() argument49 CHECK_NULL_RETURN(keyboardNode, nullptr); in CreateKeyboardWithNode()59 wrapperNode->AddChild(keyboardNode); in CreateKeyboardWithNode()
52 void AddOrRemoveKeyboard(const sptr<WindowNode>& keyboardNode, bool isAdding);
105 void AvoidAreaController::AddOrRemoveKeyboard(const sptr<WindowNode>& keyboardNode, bool isAdding) in AddOrRemoveKeyboard() argument107 const uint32_t callingWindowId = keyboardNode->GetCallingWindow(); in AddOrRemoveKeyboard()