Searched refs:isUserAuthPassed (Results 1 – 3 of 3) sorted by relevance
2690 bool isUserAuthPassed = false; in OnSetUserAuthPassed() local2691 if (!ConvertFromJsValue(env, argv[0], isUserAuthPassed)) { in OnSetUserAuthPassed()2697 SceneSessionManager::GetInstance().SetUserAuthPassed(isUserAuthPassed); in OnSetUserAuthPassed()
481 void SetUserAuthPassed(bool isUserAuthPassed);
5657 void SceneSessionManager::SetUserAuthPassed(bool isUserAuthPassed) in SetUserAuthPassed() argument5659 taskScheduler_->PostTask([this, isUserAuthPassed] { in SetUserAuthPassed()5660 isUserAuthPassed_ = isUserAuthPassed; in SetUserAuthPassed()