Searched refs:isSetActiveSimInProgress_ (Results 1 – 2 of 2) sorted by relevance
76 isSetActiveSimInProgress_.resize(maxCount_, 0); in Init()104 isSetActiveSimInProgress_.push_back(0); in AddExtraManagers()531 isSetActiveSimInProgress_[slotId] = 1; in SetActiveSim()536 isSetActiveSimInProgress_[slotId] = 0; in SetActiveSim()541 isSetActiveSimInProgress_[slotId] = 0; in SetActiveSim()546 isSetActiveSimInProgress_[slotId] = 0; in SetActiveSim()555 isSetActiveSimInProgress_[slotId] = 0; in SetActiveSim()561 isSetActiveSimInProgress_[slotId] = 0; in SetActiveSim()567 isSetActiveSimInProgress_[slotId] = 0; in SetActiveSim()1287 if (static_cast<uint32_t>(slotId) >= isSetActiveSimInProgress_.size()) { in IsSetActiveSimInProgress()[all …]
136 std::vector<int> isSetActiveSimInProgress_; variable