Searched refs:isHardwareEnabledBufferUpdated_ (Results 1 – 3 of 3) sorted by relevance
149 return isHardwareEnabledBufferUpdated_; in CheckIsHardwareEnabledBufferUpdated()630 bool isHardwareEnabledBufferUpdated_ = false; variable
1576 isHardwareEnabledBufferUpdated_ = true; in CollectInfoForHardwareComposer()1956 if (isHardwareEnabledBufferUpdated_) { in UniRender()2136 …renderThreadParams_->SetForceCommitLayer(isHardwareEnabledBufferUpdated_ || forceUpdateUniRenderFl… in Render()3778 isHardwareEnabledBufferUpdated_ = false; in ResetHardwareEnabledState()
1554 bool isHardwareEnabledBufferUpdated = mainThread->isHardwareEnabledBufferUpdated_;1559 mainThread->isHardwareEnabledBufferUpdated_ = true;1568 mainThread->isHardwareEnabledBufferUpdated_ = isHardwareEnabledBufferUpdated;