Searched refs:isGpuOverDrawBufferOptimizeNode_ (Results 1 – 4 of 4) sorted by relevance
336 if (isGpuOverDrawBufferOptimizeNode_ == overDrawNode) { in SetGpuOverDrawBufferOptimizeNode()339 isGpuOverDrawBufferOptimizeNode_ = overDrawNode; in SetGpuOverDrawBufferOptimizeNode()345 return isGpuOverDrawBufferOptimizeNode_; in IsGpuOverDrawBufferOptimizeNode()474 targetSurfaceParams->isGpuOverDrawBufferOptimizeNode_ = isGpuOverDrawBufferOptimizeNode_; in OnSync()
1144 isGpuOverDrawBufferOptimizeNode_ = overDrawNode; in SetGpuOverDrawBufferOptimizeNode()1148 return isGpuOverDrawBufferOptimizeNode_; in IsGpuOverDrawBufferOptimizeNode()1546 bool isGpuOverDrawBufferOptimizeNode_ = false; variable
596 bool isGpuOverDrawBufferOptimizeNode_ = false; variable
2847 surfaceParams->isGpuOverDrawBufferOptimizeNode_ = isGpuOverDrawBufferOptimizeNode_; in UpdateRenderParams()