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Searched refs:isFramePaintStateValid_ (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/list/
H A Drender_list.h275 return isFramePaintStateValid_; in IsFramePaintStateValid()
280 isFramePaintStateValid_ = isValid; in MarkFramePaintStateValid()
501 bool isFramePaintStateValid_ = false; variable
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/list/
H A Dlist_pattern.h446 bool isFramePaintStateValid_ = false; variable
H A Dlist_pattern.cpp400 isFramePaintStateValid_ = true; in ProcessEvent()
508 if (drivenRender && isFramePaintStateValid_) { in DrivenRender()
523 isFramePaintStateValid_ = false; in DrivenRender()
2512 isFramePaintStateValid_ ? DumpLog::GetInstance().AddDesc("isFramePaintStateValid:true") in DumpAdvanceInfo()