Searched refs:isFramePaintStateValid_ (Results 1 – 3 of 3) sorted by relevance
275 return isFramePaintStateValid_; in IsFramePaintStateValid()280 isFramePaintStateValid_ = isValid; in MarkFramePaintStateValid()501 bool isFramePaintStateValid_ = false; variable
446 bool isFramePaintStateValid_ = false; variable
400 isFramePaintStateValid_ = true; in ProcessEvent()508 if (drivenRender && isFramePaintStateValid_) { in DrivenRender()523 isFramePaintStateValid_ = false; in DrivenRender()2512 isFramePaintStateValid_ ? DumpLog::GetInstance().AddDesc("isFramePaintStateValid:true") in DumpAdvanceInfo()