Searched refs:isForegroundInteractive_ (Results 1 – 3 of 3) sorted by relevance
553 if (!parcel.WriteBool(isForegroundInteractive_)) { in Marshalling()570 !parcel.ReadBool(mainWindowState->isForegroundInteractive_) || in Unmarshalling()580 bool isForegroundInteractive_ = false; member
674 if (!windowState.isPcOrPadEnableActivation_ && !windowState.isForegroundInteractive_) { in CheckWindowState()
6629 … windowState.isForegroundInteractive_ = sceneSession->GetForegroundInteractiveStatus(); in GetMainWindowStatesByPid()