Searched refs:isDistanceReady (Results 1 – 3 of 3) sorted by relevance
243 bool isDistanceReady = downToPrevDownDistance < DOUBLE_CLICK_DISTANCE_LONG_CONFIG * POW_SQUARE; in ProcessDownEvent() local244 if (isTimeIntervalReady && isDistanceReady) { in ProcessDownEvent()
224 … bool isDistanceReady = downToPrevDownDistance < DOUBLE_CLICK_DISTANCE_LONG_CONFIG * POW_SQUARE; in IsSingleKnuckleDoubleClick() local225 if (isTimeIntervalReady && isDistanceReady) { in IsSingleKnuckleDoubleClick()
427 bool isDistanceReady = downToPrevDownDistance < downToPrevDownDistanceConfig_; in KnuckleGestureProcessor() local431 if (isTimeIntervalReady && (type == KnuckleType::KNUCKLE_TYPE_DOUBLE || isDistanceReady)) { in KnuckleGestureProcessor()453 …I_HILOGW("Time ready:%{public}d, distance ready:%{public}d", isTimeIntervalReady, isDistanceReady); in KnuckleGestureProcessor()457 if (!isDistanceReady) { in KnuckleGestureProcessor()