Searched refs:isCompletedInfo (Results 1 – 1 of 1) sorted by relevance
1921 …bool isCompletedInfo = type == INFO_TYPE_STATE_CHANGE && extra == PlayerStates::PLAYER_PLAYBACK_CO… in CheckState() local1923 CHECK_AND_RETURN_RET_LOG(currState != stoppedState_ || !(isCompletedInfo || isEosInfo), false, in CheckState()