Searched refs:isCallingSessionFloating (Results 1 – 2 of 2) sorted by relevance
209 …bool isCallingSessionFloating = (callingSession->GetWindowMode() == WindowMode::WINDOW_MODE_FLOATI… in OnCallingSessionUpdated() local210 if (!CheckIfNeedRaiseCallingSession(callingSession, isCallingSessionFloating)) { in OnCallingSessionUpdated()401 …n::CheckIfNeedRaiseCallingSession(sptr<SceneSession> callingSession, bool isCallingSessionFloating) in CheckIfNeedRaiseCallingSession() argument418 if (isCallingSessionFloating && isMainOrParentFloating && !isMidScene && in CheckIfNeedRaiseCallingSession()441 …bool isCallingSessionFloating = (callingSession->GetWindowMode() == WindowMode::WINDOW_MODE_FLOATI… in RaiseCallingSession() local442 if (!CheckIfNeedRaiseCallingSession(callingSession, isCallingSessionFloating)) { in RaiseCallingSession()448 if (oriPosYBeforeRaisedByKeyboard != 0 && isCallingSessionFloating) { in RaiseCallingSession()461 if (isCallingSessionFloating && callingSessionRect.posY_ > statusHeight) { in RaiseCallingSession()478 oriPosYBeforeRaisedByKeyboard, isCallingSessionFloating); in RaiseCallingSession()
75 …l CheckIfNeedRaiseCallingSession(sptr<SceneSession> callingSession, bool isCallingSessionFloating);