Searched refs:inverseBindMatrices (Results 1 – 4 of 4) sorted by relevance
568 vector<Math::Mat4X4> inverseBindMatrices(ibls.cbegin(), ibls.cend()); in StoreInverseBindMatrices() local569 if (!inverseBindMatrices.empty()) { in StoreInverseBindMatrices()571 …reinterpret_cast<uint8_t*>(inverseBindMatrices.data()), inverseBindMatrices.size() * sizeof(Math::… in StoreInverseBindMatrices()581 accessor.count = static_cast<uint32_t>(inverseBindMatrices.size()); in StoreInverseBindMatrices()668 … exportSkin->inverseBindMatrices = StoreInverseBindMatrices(ibmHandle->matrices, bufferHelper); in ExportGltfSkins()2012 if (skin->inverseBindMatrices) { in ExportSkins()2013 … jsonSkin["inverseBindMatrices"] = FindObjectIndex(data.accessors, *skin->inverseBindMatrices); in ExportSkins()
670 Accessor* inverseBindMatrices { nullptr }; in CORE3D_BEGIN_NAMESPACE()
941 if (skin.inverseBindMatrices) { in BuildSkinIbmComponent()942 GLTF2::GLTFLoadDataResult loadDataResult = GLTF2::LoadData(*skin.inverseBindMatrices); in BuildSkinIbmComponent()
2340 skin->inverseBindMatrices = loadResult.data->accessors[matrices].get(); in PrimitiveAttributes()