Searched refs:invMatrix (Results 1 – 3 of 3) sorted by relevance
140 bool Matrix::Invert(Matrix &invMatrix) in Invert() argument142 invMatrix.operType_ = operType_; in Invert()144 invMatrix.Reset(); in Invert()160 invMatrix.fMat_[IMAGE_SCALEX] = invScaleX; in Invert()166 … invMatrix.fMat_[IMAGE_SKEWX] = invMatrix.fMat_[IMAGE_SKEWY] = invMatrix.fMat_[IMAGE_PERSP0] = in Invert()167 invMatrix.fMat_[IMAGE_PERSP1] = 0; in Invert()168 invMatrix.fMat_[IMAGE_PERSP2] = 1; in Invert()175 return InvertForRotate(invMatrix); in Invert()178 bool Matrix::InvertForRotate(Matrix &invMatrix) in InvertForRotate() argument197 invMatrix.fMat_[IMAGE_PERSP0] = invMatrix.fMat_[IMAGE_PERSP1] = 0; in InvertForRotate()[all …]
71 Drawing::Matrix invMatrix; in ProcessImage() local72 invMatrix.Rotate(-magnifierPara_->rotateDegree_, src.GetLeft() + src.GetWidth() / 2.0f, in ProcessImage()74 …auto resultImage = builder->MakeImage(canvas.GetGPUContext().get(), &invMatrix, image->GetImageInf… in ProcessImage()
150 bool Invert(Matrix &invMatrix);152 bool InvertForRotate(Matrix &invMatrix);