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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp74 …Math::Vec3 aabbMin, Math::Vec3 aabbMax, Math::Vec3 start, Math::Vec3 invDirection, float& hitDista… in IntersectAabb() argument
76 const float tx1 = (aabbMin.x - start.x) * invDirection.x; in IntersectAabb()
77 const float tx2 = (aabbMax.x - start.x) * invDirection.x; in IntersectAabb()
82 const float ty1 = (aabbMin.y - start.y) * invDirection.y; in IntersectAabb()
83 const float ty2 = (aabbMax.y - start.y) * invDirection.y; in IntersectAabb()
88 const float tz1 = (aabbMin.z - start.z) * invDirection.z; in IntersectAabb()
89 const float tz2 = (aabbMax.z - start.z) * invDirection.z; in IntersectAabb()