Searched refs:invDirection (Results 1 – 1 of 1) sorted by relevance
74 …Math::Vec3 aabbMin, Math::Vec3 aabbMax, Math::Vec3 start, Math::Vec3 invDirection, float& hitDista… in IntersectAabb() argument76 const float tx1 = (aabbMin.x - start.x) * invDirection.x; in IntersectAabb()77 const float tx2 = (aabbMax.x - start.x) * invDirection.x; in IntersectAabb()82 const float ty1 = (aabbMin.y - start.y) * invDirection.y; in IntersectAabb()83 const float ty2 = (aabbMax.y - start.y) * invDirection.y; in IntersectAabb()88 const float tz1 = (aabbMin.z - start.z) * invDirection.z; in IntersectAabb()89 const float tz2 = (aabbMax.z - start.z) * invDirection.z; in IntersectAabb()