Home
last modified time | relevance | path

Searched refs:inscatteringColor (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_fog_common.h84 const vec4 inscatteringColor = uFogData.inscatteringColor; in InplaceFogBlock() local
86 …const vec3 fogColor = inscatteringColor.rgb * inscatteringColor.a + envMapColor.rgb * envMapColor.… in InplaceFogBlock()
H A D3d_dm_structures_common.h373 vec4 inscatteringColor; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dfog_component.h72 …DEFINE_PROPERTY(BASE_NS::Math::Vec4, inscatteringColor, "Fog Primary Color (Intensity In Alpha)", …
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h487 BASE_NS::Math::Vec4 inscatteringColor { 1.0f, -1.0f, 1.0f, 0.0f };
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.cpp984 fog.inscatteringColor, in UpdateFogUniformBuffer()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp547 renderFog.inscatteringColor = component.inscatteringColor; in GetRenderCameraFogFromComponent()