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Searched refs:inputProps (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/kits/js/src/
H A DShaderJS.cpp277 BASE_NS::vector<napi_property_descriptor> inputProps; in BindToMaterial() local
302 proxt->insertProp(inputProps); in BindToMaterial()
307 proxt->insertProp(inputProps); in BindToMaterial()
339 proxt->insertProp(inputProps); in BindToMaterial()
343 if (!inputProps.empty()) { in BindToMaterial()
344 napi_define_properties(e, inputs, inputProps.size(), inputProps.data()); in BindToMaterial()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_program_gles.cpp573 …const GLenum inputProps[] = { GL_LOCATION, GL_REFERENCED_BY_VERTEX_SHADER, GL_REFERENCED_BY_FRAGME… in FilterInputs() local
574 static constexpr GLsizei PropertyCount = static_cast<GLsizei>(countof(inputProps)); in FilterInputs()
582 …lGetProgramResourceiv(program, GL_PROGRAM_INPUT, static_cast<GLuint>(i), PropertyCount, inputProps, in FilterInputs()