Searched refs:inputProps (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | ShaderJS.cpp | 277 BASE_NS::vector<napi_property_descriptor> inputProps; in BindToMaterial() local 302 proxt->insertProp(inputProps); in BindToMaterial() 307 proxt->insertProp(inputProps); in BindToMaterial() 339 proxt->insertProp(inputProps); in BindToMaterial() 343 if (!inputProps.empty()) { in BindToMaterial() 344 napi_define_properties(e, inputs, inputProps.size(), inputProps.data()); in BindToMaterial()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_program_gles.cpp | 573 …const GLenum inputProps[] = { GL_LOCATION, GL_REFERENCED_BY_VERTEX_SHADER, GL_REFERENCED_BY_FRAGME… in FilterInputs() local 574 static constexpr GLsizei PropertyCount = static_cast<GLsizei>(countof(inputProps)); in FilterInputs() 582 …lGetProgramResourceiv(program, GL_PROGRAM_INPUT, static_cast<GLuint>(i), PropertyCount, inputProps, in FilterInputs()
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