Searched refs:initialBindDone (Results 1 – 3 of 3) sorted by relevance
176 bool initialBindDone = false; // cannot be checked from the idx in RenderSubmeshes() local212 if (!initialBindDone) { in RenderSubmeshes()229 initialBindDone = true; in RenderSubmeshes()
318 bool initialBindDone = false; // cannot be checked from the idx in RenderSubmeshes() local350 if (!initialBindDone) { in RenderSubmeshes()366 initialBindDone = true; in RenderSubmeshes()
303 bool initialBindDone = false; // cannot be checked from the idx in RenderSubmeshes() local351 if (!initialBindDone) { in RenderSubmeshes()373 if ((!initialBindDone) || (currMaterialIndex != currSubmesh.materialIndex)) { in RenderSubmeshes()381 initialBindDone = true; in RenderSubmeshes()