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Searched refs:initialBindDone (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp176 bool initialBindDone = false; // cannot be checked from the idx in RenderSubmeshes() local
212 if (!initialBindDone) { in RenderSubmeshes()
229 initialBindDone = true; in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp318 bool initialBindDone = false; // cannot be checked from the idx in RenderSubmeshes() local
350 if (!initialBindDone) { in RenderSubmeshes()
366 initialBindDone = true; in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp303 bool initialBindDone = false; // cannot be checked from the idx in RenderSubmeshes() local
351 if (!initialBindDone) { in RenderSubmeshes()
373 if ((!initialBindDone) || (currMaterialIndex != currSubmesh.materialIndex)) { in RenderSubmeshes()
381 initialBindDone = true; in RenderSubmeshes()