Searched refs:importedEntity (Results 1 – 2 of 2) sorted by relevance
170 …void DestroySceneNodeAndRes(CORE_NS::Entity& importedEntity, BASE_NS::vector<CORE3D_NS::GLTFResour…180 bool LoadAndImport(const GltfImportInfo& info, CORE_NS::Entity& importedEntity,
389 void LumeCommon::DestroySceneNodeAndRes(CORE_NS::Entity& importedEntity, in DestroySceneNodeAndRes() argument392 if (!CORE_NS::EntityUtil::IsValid(importedEntity)) { in DestroySceneNodeAndRes()397 CORE3D_NS::ISceneNode* sceneRoot = nodeSystem.GetNode(importedEntity); in DestroySceneNodeAndRes()402 importedEntity = {}; in DestroySceneNodeAndRes()452 bool LumeCommon::LoadAndImport(const GltfImportInfo& info, CORE_NS::Entity& importedEntity, in LoadAndImport() argument494 importedEntity = importedSceneEntity; in LoadAndImport()