Searched refs:hoverState_ (Results 1 – 5 of 5) sorted by relevance
91 accessibilityManagerNg.hoverState_.idle = false;96 accessibilityManagerNg.hoverState_.idle = true;99 accessibilityManagerNg.hoverState_.time = time;156 accessibilityManagerNg.hoverState_.idle = false;158 accessibilityManagerNg.hoverState_.idle = true;184 accessibilityManagerNg.hoverState_.idle = false;204 accessibilityManagerNg.hoverState_.idle = true;208 accessibilityManagerNg.hoverState_.idle = true;215 accessibilityManagerNg.hoverState_.idle = true;285 accessibilityManagerNg.hoverState_.idle = true;[all …]
137 if (hoverState_.source == SourceType::TOUCH) { in HandleAccessibilityHoverEvent()179 if (!hoverState_.idle) { in HandleAccessibilityHoverEventInner()186 if (sourceType != hoverState_.source && !hoverState_.idle) { in HandleAccessibilityHoverEventInner()200 for (const auto& nodeWeak: hoverState_.nodesHovering) { in HandleAccessibilityHoverEventInner()253 hoverState_.nodesHovering = std::move(currentNodesHovering); in HandleAccessibilityHoverEventInner()254 hoverState_.time = time; in HandleAccessibilityHoverEventInner()255 hoverState_.source = sourceType; in HandleAccessibilityHoverEventInner()257 hoverState_.eventType = eventType; in HandleAccessibilityHoverEventInner()294 hoverState_.idle = true; in ResetHoverState()295 hoverState_.nodesHovering.clear(); in ResetHoverState()[all …]
93 AccessibilityHoverState hoverState_; variable
105 hoverState_ = state; in SetHoverState()110 return hoverState_; in GetHoverState()160 bool hoverState_ = false; variable
87 hoverState_ = state; in SetHoverState()92 return hoverState_; in GetHoverState()182 bool hoverState_ = false; variable