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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp379 const Math::Vec3 hitPosition = start + direction * distance; in RayCast() local
380 result.push_back(RayCastResult { node, centerDistance, distance, hitPosition }); in RayCast()
436 const Math::Vec3 hitPosition = start + direction * distance; in RayCast() local
437 … result.push_back(RayCastResult { node, centerDistance, distance, hitPosition }); in RayCast()
480 const Math::Vec3 hitPosition = start + direction * distance; in RayCast() local
482 …result.push_back(RayTriangleCastResult { distance, hitPosition, uv, static_cast<uint64_t>(ii / 3) … in RayCast()