Searched refs:hitPosition (Results 1 – 1 of 1) sorted by relevance
379 const Math::Vec3 hitPosition = start + direction * distance; in RayCast() local380 result.push_back(RayCastResult { node, centerDistance, distance, hitPosition }); in RayCast()436 const Math::Vec3 hitPosition = start + direction * distance; in RayCast() local437 … result.push_back(RayCastResult { node, centerDistance, distance, hitPosition }); in RayCast()480 const Math::Vec3 hitPosition = start + direction * distance; in RayCast() local482 …result.push_back(RayTriangleCastResult { distance, hitPosition, uv, static_cast<uint64_t>(ii / 3) … in RayCast()