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Searched refs:hashToShaderVariant_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp538 hashToShaderVariant_[hash] = clientHandle; in Create()
625 hashToShaderVariant_[hash] = clientHandle; in Create()
893 … if (const auto iter = hashToShaderVariant_.find(hash); iter != hashToShaderVariant_.cend()) { in GetShaderHandle()
H A Dshader_manager.h348 BASE_NS::unordered_map<uint64_t, RenderHandle> hashToShaderVariant_; variable