Searched refs:hasPointDown_ (Results 1 – 4 of 4) sorted by relevance
63 return hasPointDown_; in HasPointDown()68 if (flag && (!hasPointDown_ || isStartDrag_)) { in SetStartMoveFlag()70 hasPointDown_, isStartDrag_); in SetStartMoveFlag()180 hasPointDown_ = true; in ConsumeMoveEvent()185 hasPointDown_ = false; in ConsumeMoveEvent()208 hasPointDown_ = false; in ConsumeMoveEvent()293 hasPointDown_ = false; in ConsumeDragEvent()365 hasPointDown_ = true; in EventDownInit()
86 auto preHasPointDown = moveDragController->hasPointDown_;87 moveDragController->hasPointDown_ = false;94 moveDragController->hasPointDown_ = true;102 moveDragController->hasPointDown_ = preHasPointDown;972 bool preHasPointDown = moveDragController->hasPointDown_;973 moveDragController->hasPointDown_ = true;976 moveDragController->hasPointDown_ = false;979 moveDragController->hasPointDown_ = preHasPointDown;
1410 sceneSession->moveDragController_->hasPointDown_ = true;
132 bool hasPointDown_ = false; variable