Searched refs:hasMenu (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/ |
H A D | text_overlay_element.cpp | 39 … bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) { in PerformBuild() argument 42 overlay->RebuildChild(isSingleHandle, hasToolBar, hasMenu, hasIcon, hasAnimation); in PerformBuild() 74 …bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation, bool buildToo… in RebuildChild() argument 86 …UpdateChild(child, overlayComponent_->BuildChild(isSingleHandle, hasToolBar, hasMenu, hasIcon, has… in RebuildChild() 96 … overlayComponent_->BuildToolBar(isSingleHandle, hasToolBar, hasMenu, hasIcon, hasAnimation)); in RebuildChild()
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H A D | text_overlay_component.cpp | 86 bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) in BuildChild() argument 92 if (!hasToolBar && !hasMenu && !hasIcon) { in BuildChild() 103 … column->AppendChild(BuildToolBar(isSingleHandle, hasToolBar, hasMenu, hasIcon, hasAnimation)); in BuildChild() 108 if (hasMenu && !isUsingMouse_) { in BuildChild() 122 bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) in BuildToolBar() argument 124 if (!hasToolBar && !hasMenu && !hasIcon) { in BuildToolBar() 166 row->AppendChild(BuildMoreIconButton(hasMenu)); in BuildToolBar() 226 RefPtr<ButtonComponent> TextOverlayComponent::BuildMoreIconButton(bool hasMenu) in BuildMoreIconButton() argument
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H A D | text_overlay_component.h | 60 bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation = true); 61 …RefPtr<Component> BuildToolBar(bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, b… 207 RefPtr<ButtonComponent> BuildMoreIconButton(bool hasMenu);
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H A D | text_overlay_element.h | 35 …void RebuildChild(bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimat…
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