Searched refs:hasIdleTasks_ (Results 1 – 5 of 5) sorted by relevance
1386 hasIdleTasks_ = true; in AddDirtyElement()1412 hasIdleTasks_ = true; in AddDirtyRenderNode()1436 hasIdleTasks_ = true; in AddDirtyLayoutNode()1449 hasIdleTasks_ = true; in AddPredictLayoutNode()1953 hasIdleTasks_ = false; in FlushVsync()1976 if (hasIdleTasks_) { in OnIdle()1980 hasIdleTasks_ = false; in OnIdle()
835 bool hasIdleTasks_ = false; variable
180 hasIdleTasks_ = true; in AddDirtyPropertyNode()202 hasIdleTasks_ = true; in AddDirtyCustomNode()240 hasIdleTasks_ = true; in AddDirtyLayoutNode()282 hasIdleTasks_ = true; in AddDirtyRenderNode()289 hasIdleTasks_ = true; in AddDirtyFreezeNode()2528 hasIdleTasks_ = true; in OnTouchEvent()2539 hasIdleTasks_ = true; in OnTouchEvent()2572 hasIdleTasks_ = true; in OnTouchEvent()
1148 bool hasIdleTasks_ = false; variable
1368 EXPECT_TRUE(pipeline->hasIdleTasks_);