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Searched refs:hasCustomCamera (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp320 bool hasCustomCamera = false; in UpdateCurrentScene() local
325 hasCustomCamera = true; in UpdateCurrentScene()
328 hasCustomCamera = true; in UpdateCurrentScene()
338 if (hasCustomCamera) { in UpdateCurrentScene()
H A Drender_node_default_material_deferred_shading.cpp310 bool hasCustomCamera = false; in UpdateCurrentScene() local
315 hasCustomCamera = true; in UpdateCurrentScene()
318 hasCustomCamera = true; in UpdateCurrentScene()
331 if (hasCustomCamera) { in UpdateCurrentScene()
H A Drender_node_default_depth_render_slot.cpp305 bool hasCustomCamera = false; in UpdateCurrentScene() local
310 hasCustomCamera = true; in UpdateCurrentScene()
313 hasCustomCamera = true; in UpdateCurrentScene()
323 if (hasCustomCamera) { in UpdateCurrentScene()
H A Drender_node_default_material_render_slot.cpp600 bool hasCustomCamera = false; in UpdateCurrentScene() local
605 hasCustomCamera = true; in UpdateCurrentScene()
608 hasCustomCamera = true; in UpdateCurrentScene()
626 if (hasCustomCamera) { in UpdateCurrentScene()