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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp618 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData() local
619 const RenderHandleReference gsHandle = shaderMgr.GetGraphicsStateHandleByHash(gsHash); in GetDefaultMaterialShaderData()
631 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData() local
632 const RenderHandleReference gsHandle = shaderMgr.GetGraphicsStateHandleByHash(gsHash); in GetDefaultMaterialShaderData()
659 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData() local
660 … const RenderHandleReference gsHandle = shaderMgr.GetGraphicsStateHandleByHash(gsHash); in GetDefaultMaterialShaderData()