Searched refs:graphicsQueues (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | device_vk.cpp | 639 PLUGIN_ASSERT_MSG(!lowLevelGpuQueues_.graphicsQueues.empty(), "default queue not initialized"); in DeviceVk() 640 if (!lowLevelGpuQueues_.graphicsQueues.empty()) { in DeviceVk() 641 lowLevelGpuQueues_.defaultQueue = lowLevelGpuQueues_.graphicsQueues[0]; in DeviceVk() 647 …cast<uint32_t>(lowLevelGpuQueues_.computeQueues.size() + lowLevelGpuQueues_.graphicsQueues.size() + in DeviceVk() 877 EmplaceDeviceQueue(plat_.device, ref, lowLevelGpuQueues_.graphicsQueues); in SortAvailableQueues() 1065 … gpuQueue.index, GpuQueue::QueueType::GRAPHICS, lowLevelGpuQueues_.graphicsQueues, defaultQueue); in GetValidGpuQueue() 1144 …return getSpecificQueue(gpuQueue.index, lowLevelGpuQueues_.graphicsQueues, lowLevelGpuQueues_.defa… in GetGpuQueue() 1164 …gpuQueues.end(), lowLevelGpuQueues_.graphicsQueues.begin(), lowLevelGpuQueues_.graphicsQueues.end(… in GetLowLevelGpuQueues()
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H A D | device_vk.h | 257 BASE_NS::vector<LowLevelGpuQueueVk> graphicsQueues; member
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