Searched refs:graphicsContext (Results 1 – 10 of 10) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2.cpp | 37 Gltf2::Gltf2(IGraphicsContext& graphicsContext) in Gltf2() argument 38 …: engine_(&(graphicsContext.GetRenderContext().GetEngine())), renderContext_(&graphicsContext.GetR… in Gltf2()
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H A D | gltf2.h | 39 explicit Gltf2(IGraphicsContext& graphicsContext);
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | asset_manager.cpp | 34 AssetManager::AssetManager(IRenderContext& renderContext, IGraphicsContext& graphicsContext) in SCENE_BEGIN_NAMESPACE() 35 … : renderContext_(renderContext), graphicsContext_(graphicsContext), ecsSerializer_(renderContext_) in SCENE_BEGIN_NAMESPACE()
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H A D | asset_loader.cpp | 81 …oader(AssetManager& assetManager, IRenderContext& renderContext, IGraphicsContext& graphicsContext, in AssetLoader() argument 83 … : assetManager_(assetManager), renderContext_(renderContext), graphicsContext_(graphicsContext), in AssetLoader() 731 … IGraphicsContext& graphicsContext, IEntityCollection& ec, string_view src, string_view contextUri) in CreateAssetLoader() argument 733 …return IAssetLoader::Ptr { new AssetLoader(assetManager, renderContext, graphicsContext, ec, src, … in CreateAssetLoader()
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H A D | asset_manager.h | 29 …setManager(RENDER_NS::IRenderContext& renderContext, CORE3D_NS::IGraphicsContext& graphicsContext); in SCENE_BEGIN_NAMESPACE()
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H A D | asset_loader.h | 32 CORE3D_NS::IGraphicsContext& graphicsContext, IEntityCollection& ec, BASE_NS::string_view src,
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | render_util.h | 35 explicit RenderUtil(IGraphicsContext& graphicsContext);
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H A D | scene_util.h | 39 explicit SceneUtil(IGraphicsContext& graphicsContext);
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H A D | scene_util.cpp | 116 SceneUtil::SceneUtil(IGraphicsContext& graphicsContext) : graphicsContext_(graphicsContext) {} in SceneUtil() argument 317 IEcs& ecs, IGraphicsContext& graphicsContext, const Entity& nodeEntity) in CreateReflectionPlaneObjectFromEntity() argument 330 auto& device = graphicsContext.GetRenderContext().GetDevice(); in CreateReflectionPlaneObjectFromEntity()
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H A D | render_util.cpp | 146 RenderUtil::RenderUtil(IGraphicsContext& graphicsContext) in RenderUtil() argument 147 …: context_(graphicsContext.GetRenderContext()), backendType_(context_.GetDevice().GetBackendType()) in RenderUtil()
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