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Searched refs:gpuResourceManager (Results 1 – 15 of 15) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp46 DataType* MapBuffer(IRenderNodeGpuResourceManager& gpuResourceManager, const RenderHandle handle) in MapBuffer() argument
48 return reinterpret_cast<DataType*>(gpuResourceManager.MapBuffer(handle)); in MapBuffer()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.h53 NodeContextPoolManagerGLES(Device& device, GpuResourceManager& gpuResourceManager);
H A Drender_backend_gles.h69 RenderBackendGLES(Device& device, GpuResourceManager& gpuResourceManager);
H A Dnode_context_pool_manager_gles.cpp675 …PoolManagerGLES::NodeContextPoolManagerGLES(Device& device, GpuResourceManager& gpuResourceManager) in NodeContextPoolManagerGLES() argument
676 …: NodeContextPoolManager(), device_ { (DeviceGLES&)device }, gpuResourceMgr_ { gpuResourceManager } in NodeContextPoolManagerGLES()
H A Drender_backend_gles.cpp700 RenderBackendGLES::RenderBackendGLES(Device& device, GpuResourceManager& gpuResourceManager) in RenderBackendGLES() argument
701 … : RenderBackend(), device_(static_cast<DeviceGLES&>(device)), gpuResourceMgr_(gpuResourceManager) in RenderBackendGLES()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.h66 …explicit NodeContextPoolManagerVk(Device& device, GpuResourceManager& gpuResourceManager, const Gp…
H A Dnode_context_pool_manager_vk.cpp266 Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue) in NodeContextPoolManagerVk() argument
267 …: NodeContextPoolManager(), device_ { device }, gpuResourceMgr_ { gpuResourceManager }, gpuQueue_(… in NodeContextPoolManagerVk()
H A Drender_backend_vk.h99 …RenderBackendVk(Device& dev, GpuResourceManager& gpuResourceManager, const CORE_NS::IParallelTaskQ…
H A Drender_backend_vk.cpp141 …Device& dev, GpuResourceManager& gpuResourceManager, const CORE_NS::IParallelTaskQueue::Ptr& queue) in RenderBackendVk() argument
142 …d(), device_(dev), deviceVk_(static_cast<DeviceVk&>(device_)), gpuResourceMgr_(gpuResourceManager), in RenderBackendVk()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp512 auto& gpuResourceManager = renderContext.GetDevice().GetGpuResourceManager(); in CreateGpuBuffers() local
518 handles.vertexBuffer = gpuResourceManager.Create(vertexBufferDesc); in CreateGpuBuffers()
523 handles.indexBuffer = gpuResourceManager.Create(indexBufferDesc); in CreateGpuBuffers()
529 handles.jointBuffer = gpuResourceManager.Create(jointAttributeDesc); in CreateGpuBuffers()
534 handles.morphBuffer = gpuResourceManager.Create(targetDesc); in CreateGpuBuffers()
988 auto& gpuResourceManager = renderContext_.GetDevice().GetGpuResourceManager(); in Initialize() local
989 gpuResourceManager.UnmapBuffer(stagingBuffer_); in Initialize()
1029 auto& gpuResourceManager = renderContext_.GetDevice().GetGpuResourceManager(); in Allocate() local
1040 stagingBuffer_ = gpuResourceManager.Create(gpuBufferDesc); in Allocate()
1041 stagingPtr_ = static_cast<uint8_t*>(gpuResourceManager.MapBufferMemory(stagingBuffer_)); in Allocate()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.cpp476 GpuResourceManager& gpuResourceManager, Device::InternalSwapchainData& swapchainData) in CreateDepthBuffer() argument
481 swapchainData.additionalDepthBufferHandle = gpuResourceManager.Create( in CreateDepthBuffer()
H A Dgpu_resource_manager.h575 explicit RenderNodeGpuResourceManager(GpuResourceManager& gpuResourceManager);
H A Dgpu_resource_manager.cpp2424 RenderNodeGpuResourceManager::RenderNodeGpuResourceManager(GpuResourceManager& gpuResourceManager) in RenderNodeGpuResourceManager() argument
2425 : gpuResourceMgr_(gpuResourceManager) in RenderNodeGpuResourceManager()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1218 return gpuResourceManager.GetSamplerHandle("CORE_DEFAULT_SAMPLER_LINEAR_MIPMAP_REPEAT"); in ResolveDefaultSampler()
1248 …gpuHandleManager->Write(samplerEntity)->reference = gpuResourceManager.GetSamplerHandle(samplerNam… in ResolveDefaultSampler()
1482 const GpuImageDesc gpuImageDesc = gpuResourceManager.CreateGpuImageDesc(imageDesc); in ImportTexture()
1483 imageHandle = gpuResourceManager.Create(gpuImageDesc); in ImportTexture()
1496 auto bufferHandle = gpuResourceManager.Create(gpuBufferDesc); in ImportTexture()
1498 …if (auto buffer = static_cast<uint8_t*>(gpuResourceManager.MapBufferMemory(bufferHandle)); buffer)… in ImportTexture()
1502 gpuResourceManager.UnmapBuffer(bufferHandle); in ImportTexture()
1706 ResolveDefaultSampler(ecs, gltfMaterial, gpuResourceManager, data, importResult); in ImportMaterial()
2124 Entity CreateEnvironmentComponent(IGpuResourceManager& gpuResourceManager, const GLTF2::Data& data, in CreateEnvironmentComponent() argument
2170 … const GpuImageDesc imageDesc = gpuResourceManager.GetImageDescriptor(envMapHandle); in CreateEnvironmentComponent()
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H A Dgltf2_exporter.cpp366 …vector<unique_ptr<Sampler>> GenerateGltfSamplers(IGpuResourceManager const& gpuResourceManager) co… in GenerateGltfSamplers()
373gpuResourceManager.GetSamplerDescriptor(gpuResourceManager.Get(gpuSamplerHandle.GetHandle())); in GenerateGltfSamplers()