/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 940 auto& stateRef = GetImageResourceStateRef(handle, gpuQueue); in BeginRenderPassUpdateImageStates() 1118 stateRef.state.gpuQueue = params.gpuQueue; in UpdateBufferResourceState() 1130 stateRef.state.gpuQueue = params.gpuQueue; in UpdateImageResourceState() 1489 auto& ref = GetImageResourceStateRef(res.handle, state.gpuQueue); in UpdateStateAndCreateBarriersGpuImage() 1506 (prevState.gpuQueue.type != state.gpuQueue.type)) { in UpdateStateAndCreateBarriersGpuImage() 1517 … CommandBarrier { res.handle, prevStateRb, prevState.gpuQueue, dstImageBarrier, params.gpuQueue }); in UpdateStateAndCreateBarriersGpuImage() 1543 …res.handle, prevStateRb, dstState.gpuQueue, GetDstBufferBarrier(dstState, res), params.gpuQueue }); in UpdateStateAndCreateBarriersGpuBuffer() 1563 (srcState.gpuQueue.type != newGpuResourceState.gpuQueue.type)) { in AddCommandBarrierAndUpdateStateCacheBuffer() 1575 … newBuffer.handle, srcBarrier, srcState.gpuQueue, dstBarrier, newGpuResourceState.gpuQueue }); in AddCommandBarrierAndUpdateStateCacheBuffer() 1596 (srcState.gpuQueue.type != newGpuResourceState.gpuQueue.type)) { in AddCommandBarrierAndUpdateStateCacheImage() [all …]
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H A D | render_graph.h | 140 … void BeginRenderPassUpdateImageStates(BeginRenderPassParameters& params, const GpuQueue& gpuQueue, 163 const GpuQueue gpuQueue; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_descriptor_set_manager.cpp | 75 bool CopyAndProcessBuffers(const DescriptorSetLayoutBindingResources& src, const GpuQueue& gpuQueue, in CopyAndProcessBuffers() argument 85 dstRef.state.gpuQueue = gpuQueue; in CopyAndProcessBuffers() 100 bool CopyAndProcessImages(const DescriptorSetLayoutBindingResources& src, const GpuQueue& gpuQueue, in CopyAndProcessImages() argument 109 dstRef.state.gpuQueue = gpuQueue; in CopyAndProcessImages() 357 …ndle handle, const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue) in UpdateCpuDescriptorSet() argument 364 return UpdateCpuDescriptorSetImpl(arrayIndex, bindingResources, gpuQueue, cpuDescSets); in UpdateCpuDescriptorSet() 368 const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue, in UpdateCpuDescriptorSetImpl() argument 387 valid = valid && CopyAndProcessBuffers(bindingResources, gpuQueue, refCpuSet); in UpdateCpuDescriptorSetImpl() 388 valid = valid && CopyAndProcessImages(bindingResources, gpuQueue, refCpuSet); in UpdateCpuDescriptorSetImpl()
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H A D | node_context_descriptor_set_manager.h | 93 const GpuQueue& gpuQueue); 142 const GpuQueue& gpuQueue, BASE_NS::vector<CpuDescriptorSet>& cpuDescriptorSets);
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H A D | render_command_list.cpp | 1035 refState.gpuQueue = gpuQueue_; in ProcessInputAttachments() 1072 refState.gpuQueue = gpuQueue_; in ProcessColorAttachments() 1102 refState.gpuQueue = gpuQueue_; in ProcessResolveAttachments() 1130 refState.gpuQueue = gpuQueue_; in ProcessDepthAttachments() 1149 refState.gpuQueue = gpuQueue_; in ProcessDepthAttachments() 1176 refState.gpuQueue = gpuQueue_; in ProcessFragmentShadingRateAttachments()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | device_vk.cpp | 1046 GpuQueue DeviceVk::GetValidGpuQueue(const GpuQueue& gpuQueue) const in GetValidGpuQueue() 1060 if (gpuQueue.type == GpuQueue::QueueType::COMPUTE) { in GetValidGpuQueue() 1062 … gpuQueue.index, GpuQueue::QueueType::COMPUTE, lowLevelGpuQueues_.computeQueues, defaultQueue); in GetValidGpuQueue() 1063 } else if (gpuQueue.type == GpuQueue::QueueType::GRAPHICS) { in GetValidGpuQueue() 1066 } else if (gpuQueue.type == GpuQueue::QueueType::TRANSFER) { in GetValidGpuQueue() 1125 LowLevelGpuQueueVk DeviceVk::GetGpuQueue(const GpuQueue& gpuQueue) const in GetGpuQueue() 1141 if (gpuQueue.type == GpuQueue::QueueType::COMPUTE) { in GetGpuQueue() 1143 } else if (gpuQueue.type == GpuQueue::QueueType::GRAPHICS) { in GetGpuQueue() 1145 } else if (gpuQueue.type == GpuQueue::QueueType::TRANSFER) { in GetGpuQueue() 1309 GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) in CreateNodeContextPoolManager() argument [all …]
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H A D | device_vk.h | 124 GpuQueue GetValidGpuQueue(const GpuQueue& gpuQueue) const override; 130 LowLevelGpuQueueVk GetGpuQueue(const GpuQueue& gpuQueue) const; 160 class GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) override;
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H A D | node_context_pool_manager_vk.h | 66 …extPoolManagerVk(Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue);
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H A D | node_context_pool_manager_vk.cpp | 266 Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue) in NodeContextPoolManagerVk() argument 267 …ntextPoolManager(), device_ { device }, gpuResourceMgr_ { gpuResourceManager }, gpuQueue_(gpuQueue) in NodeContextPoolManagerVk() 272 const LowLevelGpuQueueVk lowLevelGpuQueue = deviceVk.GetGpuQueue(gpuQueue);
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | device.h | 222 class GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) = 0; 241 virtual GpuQueue GetValidGpuQueue(const GpuQueue& gpuQueue) const = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | device_gles.h | 120 GpuQueue GetValidGpuQueue(const GpuQueue& gpuQueue) const override; 151 class GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) override;
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H A D | device_gles.cpp | 1273 GpuQueue DeviceGLES::GetValidGpuQueue(const GpuQueue& gpuQueue) const in GetValidGpuQueue() 2130 GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) in CreateNodeContextPoolManager() argument
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 963 GpuQueue gpuQueue {};
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