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Searched refs:gpuQueue (Results 1 – 13 of 13) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp940 auto& stateRef = GetImageResourceStateRef(handle, gpuQueue); in BeginRenderPassUpdateImageStates()
1118 stateRef.state.gpuQueue = params.gpuQueue; in UpdateBufferResourceState()
1130 stateRef.state.gpuQueue = params.gpuQueue; in UpdateImageResourceState()
1489 auto& ref = GetImageResourceStateRef(res.handle, state.gpuQueue); in UpdateStateAndCreateBarriersGpuImage()
1506 (prevState.gpuQueue.type != state.gpuQueue.type)) { in UpdateStateAndCreateBarriersGpuImage()
1517 … CommandBarrier { res.handle, prevStateRb, prevState.gpuQueue, dstImageBarrier, params.gpuQueue }); in UpdateStateAndCreateBarriersGpuImage()
1543 …res.handle, prevStateRb, dstState.gpuQueue, GetDstBufferBarrier(dstState, res), params.gpuQueue }); in UpdateStateAndCreateBarriersGpuBuffer()
1563 (srcState.gpuQueue.type != newGpuResourceState.gpuQueue.type)) { in AddCommandBarrierAndUpdateStateCacheBuffer()
1575 … newBuffer.handle, srcBarrier, srcState.gpuQueue, dstBarrier, newGpuResourceState.gpuQueue }); in AddCommandBarrierAndUpdateStateCacheBuffer()
1596 (srcState.gpuQueue.type != newGpuResourceState.gpuQueue.type)) { in AddCommandBarrierAndUpdateStateCacheImage()
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H A Drender_graph.h140 … void BeginRenderPassUpdateImageStates(BeginRenderPassParameters& params, const GpuQueue& gpuQueue,
163 const GpuQueue gpuQueue; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_descriptor_set_manager.cpp75 bool CopyAndProcessBuffers(const DescriptorSetLayoutBindingResources& src, const GpuQueue& gpuQueue, in CopyAndProcessBuffers() argument
85 dstRef.state.gpuQueue = gpuQueue; in CopyAndProcessBuffers()
100 bool CopyAndProcessImages(const DescriptorSetLayoutBindingResources& src, const GpuQueue& gpuQueue, in CopyAndProcessImages() argument
109 dstRef.state.gpuQueue = gpuQueue; in CopyAndProcessImages()
357 …ndle handle, const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue) in UpdateCpuDescriptorSet() argument
364 return UpdateCpuDescriptorSetImpl(arrayIndex, bindingResources, gpuQueue, cpuDescSets); in UpdateCpuDescriptorSet()
368 const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue, in UpdateCpuDescriptorSetImpl() argument
387 valid = valid && CopyAndProcessBuffers(bindingResources, gpuQueue, refCpuSet); in UpdateCpuDescriptorSetImpl()
388 valid = valid && CopyAndProcessImages(bindingResources, gpuQueue, refCpuSet); in UpdateCpuDescriptorSetImpl()
H A Dnode_context_descriptor_set_manager.h93 const GpuQueue& gpuQueue);
142 const GpuQueue& gpuQueue, BASE_NS::vector<CpuDescriptorSet>& cpuDescriptorSets);
H A Drender_command_list.cpp1035 refState.gpuQueue = gpuQueue_; in ProcessInputAttachments()
1072 refState.gpuQueue = gpuQueue_; in ProcessColorAttachments()
1102 refState.gpuQueue = gpuQueue_; in ProcessResolveAttachments()
1130 refState.gpuQueue = gpuQueue_; in ProcessDepthAttachments()
1149 refState.gpuQueue = gpuQueue_; in ProcessDepthAttachments()
1176 refState.gpuQueue = gpuQueue_; in ProcessFragmentShadingRateAttachments()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Ddevice_vk.cpp1046 GpuQueue DeviceVk::GetValidGpuQueue(const GpuQueue& gpuQueue) const in GetValidGpuQueue()
1060 if (gpuQueue.type == GpuQueue::QueueType::COMPUTE) { in GetValidGpuQueue()
1062gpuQueue.index, GpuQueue::QueueType::COMPUTE, lowLevelGpuQueues_.computeQueues, defaultQueue); in GetValidGpuQueue()
1063 } else if (gpuQueue.type == GpuQueue::QueueType::GRAPHICS) { in GetValidGpuQueue()
1066 } else if (gpuQueue.type == GpuQueue::QueueType::TRANSFER) { in GetValidGpuQueue()
1125 LowLevelGpuQueueVk DeviceVk::GetGpuQueue(const GpuQueue& gpuQueue) const in GetGpuQueue()
1141 if (gpuQueue.type == GpuQueue::QueueType::COMPUTE) { in GetGpuQueue()
1143 } else if (gpuQueue.type == GpuQueue::QueueType::GRAPHICS) { in GetGpuQueue()
1145 } else if (gpuQueue.type == GpuQueue::QueueType::TRANSFER) { in GetGpuQueue()
1309 GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) in CreateNodeContextPoolManager() argument
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H A Ddevice_vk.h124 GpuQueue GetValidGpuQueue(const GpuQueue& gpuQueue) const override;
130 LowLevelGpuQueueVk GetGpuQueue(const GpuQueue& gpuQueue) const;
160 class GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) override;
H A Dnode_context_pool_manager_vk.h66 …extPoolManagerVk(Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue);
H A Dnode_context_pool_manager_vk.cpp266 Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue) in NodeContextPoolManagerVk() argument
267 …ntextPoolManager(), device_ { device }, gpuResourceMgr_ { gpuResourceManager }, gpuQueue_(gpuQueue) in NodeContextPoolManagerVk()
272 const LowLevelGpuQueueVk lowLevelGpuQueue = deviceVk.GetGpuQueue(gpuQueue);
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.h222 class GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) = 0;
241 virtual GpuQueue GetValidGpuQueue(const GpuQueue& gpuQueue) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h120 GpuQueue GetValidGpuQueue(const GpuQueue& gpuQueue) const override;
151 class GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) override;
H A Ddevice_gles.cpp1273 GpuQueue DeviceGLES::GetValidGpuQueue(const GpuQueue& gpuQueue) const in GetValidGpuQueue()
2130 GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) in CreateNodeContextPoolManager() argument
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h963 GpuQueue gpuQueue {};