Searched refs:gpuImageDescs (Results 1 – 19 of 19) sorted by relevance
44 if (jsonInputs_.gpuImageDescs.empty()) { in InitNode()48 descs_.reserve(jsonInputs_.gpuImageDescs.size()); in InitNode()49 resourceHandles_.reserve(jsonInputs_.gpuImageDescs.size()); in InitNode()52 for (const auto& ref : jsonInputs_.gpuImageDescs) { in InitNode()118 jsonInputs_.gpuImageDescs = parserUtil.GetGpuImageDescs(jsonVal, "gpuImageDescs"); in ParseRenderNodeInputs()
59 … BASE_NS::vector<RENDER_NS::RenderNodeGraphInputs::RenderNodeGraphGpuImageDesc> gpuImageDescs; in CORE3D_BEGIN_NAMESPACE() member
159 if (jsonInputs_.gpuImageDescs.empty()) { in InitNode()164 descs_.reserve(jsonInputs_.gpuImageDescs.size()); in InitNode()165 dependencyHandles_.reserve(jsonInputs_.gpuImageDescs.size()); in InitNode()166 dependencyList_.reserve(jsonInputs_.gpuImageDescs.size()); in InitNode()167 shadingRateTexelSizes_.reserve(jsonInputs_.gpuImageDescs.size()); in InitNode()168 for (const auto& ref : jsonInputs_.gpuImageDescs) { in InitNode()265 jsonInputs_.gpuImageDescs = parserUtil.GetGpuImageDescs(jsonVal, "gpuImageDescs"); in ParseRenderNodeInputs()
71 BASE_NS::vector<RenderNodeGraphInputs::RenderNodeGraphGpuImageDesc> gpuImageDescs; member
13 "gpuImageDescs": [
11 "gpuImageDescs": [
17 "gpuImageDescs": [
21 "gpuImageDescs": [
37 "gpuImageDescs": [
25 "gpuImageDescs": [
447 BASE_NS::vector<RenderNodeGraphGpuImageDesc> gpuImageDescs; member