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Searched refs:gpuHandleManager (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp967 const IRenderHandleComponentManager& gpuHandleManager) in GetTextureIndex() argument
986 TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) in ExportGltfMaterialMetallicRoughness() argument
1003 TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) in ExportGltfMaterialClearcoat() argument
1024 TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) in ExportGltfMaterialIor() argument
1036 TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) in ExportGltfMaterialSheen() argument
1051 TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) in ExportGltfMaterialSpecular() argument
1066 TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) in ExportGltfMaterialTransmission() argument
1080 TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) in ExportGltfMaterialSpecularGlossiness() argument
1211 IRenderHandleComponentManager& gpuHandleManager = in ExportGltfMaterials() local
1234 const auto gpuHandleComponents = gpuHandleManager.GetComponentCount(); in ExportGltfMaterials()
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H A Dgltf2_importer.cpp1235 auto gpuHandleManager = GetManager<IRenderHandleComponentManager>(ecs); in ResolveDefaultSampler() local
1237 Entity samplerEntity = LookupResourceByUri(samplerUri, *uriManager, *gpuHandleManager); in ResolveDefaultSampler()
1244 gpuHandleManager->Create(samplerEntity); in ResolveDefaultSampler()
1248gpuHandleManager->Write(samplerEntity)->reference = gpuResourceManager.GetSamplerHandle(samplerNam… in ResolveDefaultSampler()
2168 …IRenderHandleComponentManager& gpuHandleManager = *(GetManager<IRenderHandleComponentManager>(ecs)… in CreateEnvironmentComponent() local
2169 … if (const auto& envMapHandle = gpuHandleManager.Read(imageEntity)->reference; envMapHandle) { in CreateEnvironmentComponent()