Searched refs:gfxStateHandle (Results 1 – 6 of 6) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 198 ShaderStateData ssd { ssp.shaderHandle, ssp.gfxStateHandle, 0 }; in RenderSubmeshes() 447 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso() local 448 if (shaderMgr.GetRenderSlotId(gfxStateHandle) == jsonInputs_.stateRenderSlotId) { in CreateNewPso() 449 currState = gfxStateHandle; in CreateNewPso()
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H A D | render_node_default_shadow_render_slot.cpp | 335 ShaderStateData ssd { ssp.shaderHandle, ssp.gfxStateHandle, 0, selectableShaders.basic, in RenderSubmeshes() 473 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso() local 474 if (shaderMgr.GetRenderSlotId(gfxStateHandle) == currentScene_.renderSlotId) { in CreateNewPso() 475 currState = gfxStateHandle; in CreateNewPso()
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H A D | render_node_default_material_render_slot.cpp | 334 ShaderStateData ssd { ssp.shaderHandle, ssp.gfxStateHandle, 0 }; in RenderSubmeshes() 733 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso() local 734 if (shaderMgr.GetRenderSlotId(gfxStateHandle) == jsonInputs_.stateRenderSlotId) { in CreateNewPso() 735 currState = gfxStateHandle; in CreateNewPso()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_shader_passes_generic.cpp | 357 const RenderHandle gfxStateHandle = in GetPsoHandleGraphics() local 360 shader, gfxStateHandle, pipelineLayout, {}, {}, { dynamicStates, dynamicStateCount }); in GetPsoHandleGraphics()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.cpp | 325 const RenderHandle gfxStateHandle = in GetGraphicsPsoHandle() local 330 shaderHandle, gfxStateHandle, pl, vidView, shaderSpecialization, dynamicStates, nullptr); in GetGraphicsPsoHandle()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | render_data_defines_3d.h | 648 RENDER_NS::RenderHandle gfxStateHandle; member
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