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Searched refs:gfxStateHandle (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp198 ShaderStateData ssd { ssp.shaderHandle, ssp.gfxStateHandle, 0 }; in RenderSubmeshes()
447 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso() local
448 if (shaderMgr.GetRenderSlotId(gfxStateHandle) == jsonInputs_.stateRenderSlotId) { in CreateNewPso()
449 currState = gfxStateHandle; in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp335 ShaderStateData ssd { ssp.shaderHandle, ssp.gfxStateHandle, 0, selectableShaders.basic, in RenderSubmeshes()
473 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso() local
474 if (shaderMgr.GetRenderSlotId(gfxStateHandle) == currentScene_.renderSlotId) { in CreateNewPso()
475 currState = gfxStateHandle; in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp334 ShaderStateData ssd { ssp.shaderHandle, ssp.gfxStateHandle, 0 }; in RenderSubmeshes()
733 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso() local
734 if (shaderMgr.GetRenderSlotId(gfxStateHandle) == jsonInputs_.stateRenderSlotId) { in CreateNewPso()
735 currState = gfxStateHandle; in CreateNewPso()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp357 const RenderHandle gfxStateHandle = in GetPsoHandleGraphics() local
360 shader, gfxStateHandle, pipelineLayout, {}, {}, { dynamicStates, dynamicStateCount }); in GetPsoHandleGraphics()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp325 const RenderHandle gfxStateHandle = in GetGraphicsPsoHandle() local
330 shaderHandle, gfxStateHandle, pl, vidView, shaderSpecialization, dynamicStates, nullptr); in GetGraphicsPsoHandle()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h648 RENDER_NS::RenderHandle gfxStateHandle; member