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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp414 auto getMeshHeight = [](IMeshComponentManager& meshManager, Entity entity) { in CalculateScalingFactor() local
421 const float dstHeight = getMeshHeight(*meshManager, dstMeshEntity); in CalculateScalingFactor()
422 const float srcHeight = getMeshHeight(*meshManager, srcMeshEntity); in CalculateScalingFactor()